Wired was released into the Habbo catalogue in late October 2011, since then it has revolutionised the way Habbo works with new ways to host events, play mazes and even as small as walking through a door. Since then the popularity of Wired has grown dramatically with more and more ways of combining wired to do amazing things around the Hotel. Wired is split into four categories: Triggers, Effects, Conditions, and Add-ons. Wired is available throughout the year in the Shop and has its special category. When Wired was released some new "add-ons" were released too, these included things such as Floor Switches, Coloured Tiles, and Glow-Balls.
Triggers let you define what needs to happen for an Effect to take place. To program a Trigger, place it in a room, double-click on-air and set it up! You need to stack an Effect with the Trigger to make it work.
Name
Description
Image
WIRED Trigger: Score Is Achieved
Effects are triggered when a team has achieved X points in a game.
WIRED Trigger: Game Ends
Effects are triggered when a team has achieved X points in a game.
WIRED Trigger: Game Starts
Effects are triggered when a game starts in the room.
1307702958 Wired Trigger Game Starts.png
WIRED Trigger: Repeat Effect
Effects are triggered every x seconds.
1307703064 Wired Trigger Repeat Effect.png
WIRED Trigger: At Set Time
Effects are triggered at a given time after the timer is reset.
WIRED Trigger: Furni State Is Changed
Effects are triggered when the state of a Furni is changed by double-clicking it.
WIRED Trigger: User Enters Room
Effects are triggered when a user enters the room
WIRED Trigger: User Says Keyword
Effects are triggered when a user says a certain word or phrase.
1308685325 Wired Trigger User Says Key Word.png
WIRED Trigger: User Walks Off Furni
Effects are triggered when an avatar walks off a furni.
WIRED Trigger: User Walks On Furn
Effects are triggered when an avatar walks off a furni.
WIRED Trigger: Collision
Effects are triggered when there a user stuff collision detected by one of the move effects (move furni to direction, move furni towards/away from nearest user).
WIRED Trigger: Periodically Long
Longer games! Effects are triggered each time has elapsed. Like Trigger Periodically but longer!
Effects
Effects are what happens after you activate a. To program an Effect, place it in your room, double-click on it and set it up! You will always need to stack a Trigger with the Effect to make it work.
Name
Description
Image
WIRED Effect: Give Points
This Effect gives the set amount of points to the team that triggers the Effect. You can also choose how many times in a game the amount can be given.
1309795930 Wired Effect Give Points.png
WIRED Effect: Timer Reset
This Effect resets triggers that use timers.
1309796051 Wired Effect Timer Resets.png
WIRED Effect: Move And Rotate Furni
This effect moves and rotates the selected Furni
1309795985 Wired Effect Move And Rotate Furni.png
WIRED Effect: Teleport To Furni
This Effect teleports the triggering user to a Furni. If you select more than one Furni, the user is randomly teleported to one of them.
1309796100 Wired Effect Teleport To Furni.png
WIRED Effect: Match Furni to Position & State
This Effect returns the selected Furni to its set conditions.
1309796130 Wired Effect Match Furni to Position & State.png
WIRED Effect: Show Message
This effect shows a secret message only to the triggering users.
1309796153 Wired Effect Show Message.png
WIRED Effect: Toggle Furni State
This Effect changes the state of the chosen Furni as if the Furni has just been double-clicked.
WIRED EFFECT: Execute Wired Stacks
This Wired allows you to select five wired stacks to execute from a single trigger, regardless of existing conditions or triggers.
WiredEffect.png
WIRED Effect: Move Furni away from the nearest user
This Effect moves the selected Furnis away from the nearest user in the same row or column. If there is user next to this Furni, WIRED Trigger: User stuff collision will activate
WIRED Effect: Move Furni towards the nearest user
This Effect moves the Furnis towards the nearest user in the same row or column. If there is a user next to this furni, WIRED Trigger: User stuff collision will activate.
WIRED Effect: Kick User
This effect kicks a user depending on the trigger criteria.
WIRED Effect: Give score to a predefined team
This Effect gives the set amount of points to a team of your choosing. You can also choose how many times in a game the score can be given.
WIRED Effect: Join team
This Effect makes the triggering user join a team of your choosing.
WIRED Effect: Leave team
This Effect makes the triggering user leave their current team.
WIRED Effect: Change Furni Direction
This Effect changes the Furnis direction. When the move is blocked, Furni will change direction based on the setting. If there is a user next to the Furni, WIRED Trigger: User Stuff collision will active.
WIRED Add-on: Random Effect
Only one effect in this stack is triggered at a time.
WIRED Add-on: Unseen Effect
Only one previously unused Effect in this stack is triggered at a time.
Conditions
Conditions are specific things that need to be done before a Trigger will work. If you want to use a condition, you will need to stack it with a Trigger and Effect.
Name
Description
Image
WIRED Condition: Has Furni On
Triggering is allowed if one of the chosen Furni has another Furni on it. The Furni on top can then be acted upon with Effects
WIRED Condition: Less Than x Secs Elapsed Since Timer Reset
Triggering is allowed if less than x seconds have elapsed since timer reset.
WIRED Condition: More Than x Secs Elapsed Since Timer Reset
Triggering is allowed if less than x seconds have elapsed since timer reset.
WIRED Condition: Furni has users
Triggering is allowed if all the selected Furni have users on them.
WIRED Condition: Furni States And Positions Match
Triggering is allowed if the states and positions of the selected Furni match.
WIRED Condition: Triggering User Is On Furni
Triggering is allowed if the triggering user is on one of the selected Furni.
WIRED Condition: Group Member
Condition passes when this is a group room and the avatar is a member of that group.
WIRED Condition: User Is In Team x
Triggering is allowed if the triggering user belongs to the selected team.
WIRED Condition Negative: Has NO Furni On
Triggering is allowed if one of the chosen Furni has NO other Furni on it.
WIRED Condition Negative: NOT Group Member
Condition passes when this is a group room, and the avatar is NOT a member of that group
WIRED Condition Negative: Triggerer is NOT on furni
Triggering is allowed if the triggerer is NOT on one of the picked furnis.
WIRED Condition Negative: NOT Team Member
Condition passes when avatar is NOT a member of the pre-set team
WIRED Condition Negative: Furni states DOESN'T match
Triggering is allowed if the states of the picked furnis DOESN'T match.
WIRED Condition Negative: Furnis have NO avatars
Triggering is allowed if one of the picked furnis have NO avatars on them.
WIRED Condition: User Count In Room
Add-Ons
Use these simple Furni to bring extra spice to your Wired room. These are basic Furni, so you will still need Triggers, Effects, and Conditions to make them work
The color wheel is no longer available due to the Gambling Ban
Name
Description
Image
Wall Of Flame
Acts as a fiery divider.
Hidden Pyramid
Hides in the ground and periodically rises, acting as a divider.
Color Wheel
Which color now?.
Color Tile
Changes color.
Glowball
Glowball rises and lights up.
Arrow Plate
This way or that way?.
Floor Switch 1
Two states- Switch can be turned on/off. Can only be operated from an adjacent tile.
Floor Switch 2
Switch has four different states. Can only be operated from an adjacent tile.
Glass Door
When an effect is triggered Glass Door goes up or down.
Pressure Plate
What does this plate do?.
Ring Plate
Can be placed down and lights up.
Floor Wiring
Wires that can be laid down in a room.
Three Way Wires
Wires that can be laid down in a room.
Wire Corner
Wires that can be laid down in a room.
WIRED GAME: Blob
Used in WIRED games. User/ team receives a point when collected.
WIRED GAME: Super Blob
Used in WIRED games. User/ team receives five points when collected. Can be controlled by WIRED Furni.
Maze Divider
For use in your puzzle box maze games.
Puzzle Box
Stand beside the box and double click to push it away from you.
Sound FX
Sound FX furniture will make sounds when u wire them correctly.
Users often use these to make a 'doorbell' or when they are afk.
Name
Description
Image
Double Bass SFX
Twice the sound.
Laser SFX
Double click to play sound. Make sure your audio is turned on!
Bass SFX
The instrument, not the fish. All your bass belong to us.
Bell SFX
Double click to play sound. Make sure your audio is turned on!
Drum Loop SFX
It sounds Lupi!
Dubstep I SFX
Rub a Dub Dub
Dubstep 3.2: Yay For Peanuts! SFX
Yay! Peanuts!
Dubstep II SFX
Dub Harder
Dubstep III SFX
Dub Hard With a Vengeance
Duck SFX
Double click to play sound. Make sure your audio is turned on!
Funky Horn SFX
Play that funky music
Glass SFX
Double click to play sound. Make sure your audio is turned on!
Highhat Intro SFX
Here it comes...
Pad 2 SFX
Sounds like a rapping tortoise
Pad 3 SFX
Classic Detroit sound
Pad SFX
Sounds like something
Robot Voice SFX
Double click to play sound. Make sure your audio is turned on!
Square Pad SFX
A square by any other name.
Strange Echoes II SFX
Some sounds can't be unheard
Strange Echoes III SFX
This time it's personal
Strange Echoes SFX
Some sounds shouldn't be heard
Whistle SFX
Double click to play sound. Make sure your audio is turned on!
Xylophone High SFX
Take it higher!
Xylophone IISFX
Xylo II: Electric Boogaloo
Xylophone Patter SFX
Nice and smooth
Xylophone SFX
Twinkling in the twilight
Leaderboards
Name
Description
Image
Highscore Per-Team - Alltime
Each team configuration gets one entry, teams can compete against each other!
Highscore Classic - Alltime
Best scores on top (multiple entires per team/avatar), compete against yourself and others.
Highscore Classic - Daily
Best scores on top (multiple entires per team/avatar), compete against yourself and others.
Highscore Classic - Monthly
Best scores on top (multiple entires per team/avatar), compete against yourself and others.
Highscore Classic - Weekly
Best scores on top (multiple entires per team/avatar), compete against yourself and others.
Highscore Per-Team - Daily
Each team configuration gets one entry, teams can compete against each other!
Highscore Per-team - Monthly
Each team configuration gets one entry, teams can compete against each other!
Highscore Per-team - Weekly
Each team configuration gets one entry, teams can compete against each other!
Highscore Most Wins - Alltime
Team with the most points at the end of a round gets a win point - wins are then aggregated.
Highscore Most Wins - Daily
Team with the most points at the end of a round gets a win point - wins are then aggregated.
Highscore Most Wins - Monthly
Team with the most points at the end of a round gets a win point - wins are then aggregated.
Highscore Most Wins - Weekly
Team with the most points at the end of a round gets a win point - wins are then aggregated.