Habbo Fashion Month
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|Release date||April 2021|
|Available from:||Catalogue (Seasonally) |
Builders Club (Seasonally)
Habbo Fashion Month is the Easter campaign that ran throughout April of 2021. Habbo announced the campaign's title toward the end of March via a tweet. Four new furniture items were released as part of the campaign, along with the re-release of past Easter furniture lines.
Habbo also announced that previous limited edition pets that had been released for Easter would once again reappear in the catalogue. These included pets such as bunnies, pigeons, cows, gnomes and Obbah Wobbahs.
The following furniture items were newly released as part of the Habbo Fashion campaign.
|Catwalk Hanging Light|
Four new rares were released throughout this campaign, two of which were clothing items.
|Giant Egg Basket|
Limited Edition Rare
A new Limited Edition Rare was released during this campaign; the Disco Egg. This followed the theme of Habberge Egg Limited Edition Rares that have previously been released throughout the Easter season.
During this campaign a few pets were re-released into the catalogue for set periods of time. At the beginning of the month, cows and gold cows were re-released into the catalogue. These were followed by gnomes. Upon purchase, each of these pets arrived in crates that players would have to place in a room and open; all players who purchased these pets also received a badge.
Despite crafting still being unavailable in the Unity client at the time of the campaign's release; a new crafting system, when used players could craft new clothing items. The crafting table, the Fashion Design Table, could be purchased from the catalogue - along with the Ink ingredients and the basic clothing items.
The final ingredient, the Fashion Design Textiles could only be obtained from various games and activities that took place within the Hotel as part of Bonnie's Fashion School.
|Fashion Design Table|
|Plain Crop Top|
|Fashion Design Textiles|
|Rainbow Fashion Ink|
|Dark Fashion Ink|
|Camo Fashion Ink|
Varying combinations of these ingredients could be used to craft different colourations of the basic clothing items.
The following room bundle was newly released during this campaign.
The following previously released bundles were once again made available within the catalogue.
- Runway Photocall Bundle
- Runway Catwalk Bundle
- Runway Backstage Bundle
- Runway VIP Party Bundle
- Camping Trip Bundle
- Classic HC Club Bundle
- Log Cabin Bundle
- Photographer's Studio Bundle
- Easter Garden Bundle
- Art Deco Bundle
- Chicken Coop Bundle
Throughout the month a new Gift Calendar was available to players in-client. Between April 1st and 30th, players could log in each day and collect either a previously released Easter furniture item, duckets, Builders Club or Habbo Club membership, or Credits.
Bonnie's Fashion School
As part of the campaign, a series of in-client activities and events took place under the umbrella title of Bonnie's Fashion School, from these events players would receive exclusive badges along with Fashion Design Textiles to use with the newly released crafting system.
|Fashion Design Textiles|
[BFS] Welcome to Bonnie's Fashion School
Welcome to Bonnie's Fashion School was an event launched during the second week of the campaign, players were asked a series of fashion-related questions within one minute. All the correct answers could be received from Bots that were placed around the room. Upon completion, players would receive a badge and three Fashion Design Textiles to use with the new crafting system.
|I aced Bonnie's test!|
[BFS] Fashion Design 101
For the second event within Bonnie's Fashion School, Fashion Design 101 was launched; in which players had to help Bonnie tidy up and assist models with finding clothing items to complete their outfits. Upon successful completion, players would receive three Fashion Design Textiles and an exclusive badge.
|Passion for fashion!|
[BFS] Eastern Fashion Show
The third event within Bonnie's Fashion School, Eastern Fashion Show, consisted of three rooms. Two of these were extended entrances to the game, with the third and final room containing the game itself. The premise of this event was that Bonnie had requested students to hold a fashion show, but the lighting for the catwalk was broken. Players had to use arrow tiles to guide an electrician bot to fix the broken wiring. Once completed, successful players would receive an exclusive badge and three Fashion Design Textiles.
|Strike a Pose!|
The fourth game in the BFS event took players Backstage at the fashion show, where they were asked to assist in fixing mistakes that had been made in the preparation of the show. This portion of the event consisted of six total rooms; each of which contained a different game.
In the first room, players were asked to collect items that could be used to correct and create outfits - these being piles of clothes, textiles and dyes - in one minute. Upon successful completion players would teleport to the second room; where three Runestone Teleporters were available for the use of players. Two of these linked to each other whereas the third linked to the next room - whichever teleporter this was would randomise each time.
In the third room, players encountered the make-up artists. It was asked that players become the make up artists' assistant and step on two colour tiles that, when combined, would make other colours; i.e. orange, purple and green. Those who were successful continued to the next room, a museum. The aim of the museum game was to find and collect all pieces of hidden clothing that were moving around the room.
In the penultimate room, players had 30 seconds to clean up the mess in the hallway by stepping on 15 piles of clothes and old magazines before teleporting to the final room. To end the game in the final room, players had to dress the mannequins in the correct outfits and call the models to the correct places to change for the show. Once successfully completed, switches would appear around the room that when interacted with would give an exclusive badge and three Fashion Design Textiles.
|Found the missing dress!|
[BFS] Stop the Paparazzis!
The sixth game in the BFS series was titled Stop the Paparazzis!; the premise of which was that paparazzis had entered the fashion show and players were tasked with stopping them from taking pictures. The game consisted of three rooms - each containing their own mini-game that, once all completed, would result in players earning an exclusive badge and three Fashion Design Textiles.
|Stop the paparazzis!|
Toward the beginning of the month a new game was launched in the hotel titled Funny Bunny. This was an automated game similar to the classic board game [ Ludo], once at the end of queue players were allocated into two teams - either red or blue. In turns, players would then step onto a random teleporter and the bunny matching their team's colour would move around the board. Whichever team won would progress into the next room where players would free five bunnies, earning them an exclusive badge.
Once players had completed the second game, they had to return to the first room and teleport to the viewing area. If the players were wearing the Cute bunny! badge and used the Fishing Rod furniture item, the would receive the second badge (Wooow, eggs!) and an Amethyst Capybara.
Easter Bunny Village
Following Easter weekend, a new in-game event was launched called Easter Bunny Village. The premise of the event was that Robin, the bunny in charge of delivering Easter eggs, had gone missing, and players had complete five hidden games to defeat the evil bunny inhabiting the forest and then find Robin. For each of the hidden games completed, players would receive a badge. The first 80 players who completed all five games and found Robin while wearing the five badges they had already earnt, would receive a bonus exclusive badge whereas players who completed this bonus quest after all 80 badges had been given out received an Amethyst Capybara.
When entering the first rom of this event (Bunny Village), players simply had to step on a banzai teleporter which took them to a Forest Ring Teleporter. They would then enter the forest, and enter a teleporter maze to find the hidden games. Because of this, all games could be played in a random order.
The first of the hidden games was a luck-based game. Players would choose a random square and aim to survive. Whichever players were in the same square that the wolf would land in, they lost. After four rounds, a switch would spawn that players who had survived all four could flick to receive their badge.
For this game players had to guide numbered carrots to the coordinating baskets. They were given 1 minute and 40 seconds to do so, and the carrots would only remain stationary in the basket if it was correctly numbered. Once both carrots were in the correct basket, switches would spawn which the successful player would then flick to receive their badge.
In the third game players were pitted against each other; the first player to make it through the maze of spiders and step on the glass door would win the game and receive a badge.
For this game, players had to start at one end of the room and make it to the other end, without hitting any of the four wolves that were moving across the path. Players had 40 seconds to complete this game, once they had successfully reached the other side they received their exclusive badge.
The focus of the final game was to defeat the evil bunny. Players needed to avoid the moving bunny statues while flicking the switches in the correct order to reduce the evil bunny's health level. Each player was permitted one shield to protect them from the moving statues, this could be used by saying the phrase "protect". At the end of the game, if players were successful, they would be automatically teleported to a new switch which when flicked would give the player their fifth and final badge.
Once players had discovered the bonus badge room, they simply had to wear the five badges they had already acquired and flick the switch next to Robin Rabbit to achieve their exclusive bonus badge and capybara.
|Sweetest Rainbow||Bag of Carrots|
|Colorful Shoe||Blue Hat|
|Egg Cart||Robin Rabbit|
Catwalk Room Competition
Following the release of the VIP Secret Catwalk Bundle, the Catwalk Room Competition was released, in which players were asked to design a catwalk in preparation for the General Fansite Event that took place at the end of the month. The winner of this competition received a crafting kit - this included the Fashion Design Table, Dark Fashion Ink and Fashion Design Textiles, one month of Builders Club and an exclusive badge. As well as this, the winning room was featured on the Hotel navigator for the remainder of the month, and was used for the live shows during the Fansite events. The ten runners up received the exclusive badge and seven days of Builders Club.
The winner of the competition was Oivind.
The ten runners up were:
|Catwalk Competition Finalist!|
Habbo Fashion Design Competition
During this campaign Habbo launched the international Habbo Fashion Design Competition, in which players were asked to design new piece of clothing to be sold as part of Habbo's Summer campaign. In terms of rules for the competition, it was stated that players could only design one item, i.e. top, bottoms, shoes, accessories, and all entries had to use a template provided.
Players were given a week to design their item, after which staff from each hotel chose the top ten entries to be put forward for a local community vote. The top ten entries for each hotel received an exclusive badge, 31 days of Builders Club, 31 days of Habbo Club and a turquoise Capybara. Whereas the winner of each local vote would also receive a VIP Secret Catwalk Bundle and an additional badge.
The winning designs from the community vote were then put forward for a global vote where players from all international hotels would vote for their favourite three designs. These top three designs received an exclusive badge along with the whole Habbo Runway bundle.
Of these three, the final winner of the competition would be decided by Habbo's design team. Following this, the design team would turn the winning design into a rare clothing item that would be available for all players to purchase during the Summer campaign. As well as this, the overall winner of the competition received 1 year of Habbo Club and 1,000 Credits.