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'''Wired''' was released into the Habbo catalogue in late '''October 2011''', since then it has revolutionized the way Habbo works with new ways to host events, [[Image:Wired.gif|frame|Wired Furniture]]play mazes and even as small as walking through a door! Since then the popularity of Wired has grown dramatically with more and more ways on combining wired to do amazing things around the Hotel. Wired is split into 4 categories:'''Triggers, Effects, Conditions '''and '''Add-on's.''' Wired is available throughout the year in the [[Shop]] and has it's own special category, when Wired was released some new "add-ons" were released too, these included things like floor switches, coloured tiles and glow-balls!<br>
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<br>


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= Triggers<br>  =
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Triggers let you define what needs to happen for an Effect to take place. To program a Trigger, place it in a room, double click on air and set it up! You need to stack an Effect with the Trigger to make it work.<br>


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{| cellpadding="6" style="height: 147px; width: 100%"
|-
| '''Name: '''WIRED Trigger: Score Is Achieved<br>'''Description:''' Effects are triggered when a team has achieved X points in a game.<br>'''Function: '''When a set score is achieved, something will be triggered off.<br>'''Example:''' When a team reaches 10 points, an extra 50 points will be added on.<br>'''Price:''' 5 credit(s)
| style="text-align: center" |
[[Image:1304860828 trg score achieved.gif]]
 
|-
| '''Name:''' WIRED Trigger: Game Ends<br>'''Description:''' Effects are triggered when a team has achieved X points in a game.<br>'''Function:''' When a team has achieved a specific amount of points, the effect will be triggered.<br>'''Example:''' When a team earns 10 points in a game, the game will end.<br>'''Price:''' 5 credit(s)
| style="text-align: center" |
[[Image:1307702821 Wired Trigger Game Ends.png]]
 
|-
| '''Name:''' WIRED Trigger: Game Starts<br>'''Description:''' Effects are triggered when a game starts in the room.<br>'''Function:'''When a game starts in the room, the effect will be triggered.<br>'''Example:'''When the football game starts, the gates will close.<br>'''Price:''' 5 credit(s)
| style="text-align: center" |
[[Image:1307702958 Wired Trigger Game Starts.png|center|1307702958 Wired Trigger Game Starts.png]]
 
|-
| <div>'''Name:''' WIRED Trigger: Repeat Effect</div><div>'''Description:''' Effects are triggered every x seconds.</div><div>'''Function:'''</div><div>'''Example:'''</div><div>'''Price:''' 6 credit(s)</div>
| style="text-align: center" |
[[Image:1307703064 Wired Trigger Repeat Effect.png|center|1307703064 Wired Trigger Repeat Effect.png]]
 
|-
| <div>'''Name:''' WIRED Trigger: At Set Time</div><div>'''Description:''' Effects are triggered at a given time after the timer is reset.</div><div>'''Function:'''</div><div>'''Example:'''</div><div>'''Price: '''6 credit(s)</div>
| style="text-align: center" |
[[Image:1307703169 Wired Trigger At Set Time.png]]
 
|-
| <div>'''Name:''' WIRED Trigger: Furni State Is Changed</div><div>'''Description:''' Effects are triggered when the state of a Furni is changed by double clicking it.</div><div>'''Function:'''When the selected furni's state is changed ,the effect will be triggered.</div><div>'''Example:'''When the switch's state is changed, the triggering user will be teleported to the office area.</div><div>'''Price: '''4 credit(s)</div>
| style="text-align: center" |
[[Image:1308685268 Wired Trigger Furni State Is Changed.png]]
 
|-
| <div>'''Name:''' WIRED Trigger: User Enters Room</div><div>'''Description:'''Effects are triggered when a user enters the room.</div><div>'''Function:'''When a user enters the room, the effect will be triggered.</div><div>'''Example:'''When a user enters the room, they will be shown the message 'Welcome to the Habbox Help Desk!".</div><div>'''Price: '''5 credit(s)</div>
| style="text-align: center" |
[[Image:1308685299 Wired Trigger User Enters Room.png]]
 
|-
| <div>'''Name:''' WIRED Trigger: User Says Keyword</div><div>'''Description:''' Effects are triggered when a user says a certain word or phrase.</div><div>'''Function:'''When a user says the specified word, the effect will be triggered.</div><div>'''Example:'''When a user says 'Enter', they will be teleported to the lobby.</div><div>'''Price: '''4 credit(s)</div>
| style="text-align: center" |
[[Image:1308685325 Wired Trigger User Says Key Word.png|center|1308685325 Wired Trigger User Says Key Word.png]]
 
|-
| <div>'''Name:''' WIRED Trigger: User Walks Off Furni</div><div>'''Description:''' Effects are triggered when an avatar walks off a furni.</div><div>'''Function:'''</div><div>'''Example:'''</div><div>'''Price: '''4 credit(s)</div>
| style="text-align: center" |
[[Image:1308685354 Wired Trigger User Walks Off Furni.png]]
 
|-
| <div>'''Name:''' WIRED Trigger: User Walks On Furni</div><div>'''Description:''' Effects are triggered when an avatar walks off a furni.</div><div>'''Function:'''</div><div>'''Example:'''</div><div>'''Price: '''4 credit(s)</div>
| style="text-align: center" |
[[Image:1308685376 Wired Trigger User Walks On Furni.png]]
 
|}
 
= Effects  =
 
Effects are what happens after you activate a . To program an Effect, place it in your room, double click on it and set it up! You will always need to stack a Trigger with the Effect to make it work.<br>
 
{| cellpadding="6" style="height: 147px; width: 100%"
|-
| '''Name: '''WIRED Effect: Give Points<br>'''Description:''' This Effect gives the set amount of points to the team that triggers the Effect. You can also<br> choose how many times in a game the amount can be given.<br>'''Function:'''When the effect is triggered, a specified amount of points is added.<br>'''Example:'''When a user walks on the doormat, give 10 points to his team.<br>'''Price:''' 10 credit(s)
| style="text-align: center" |
[[Image:1309795930 Wired Effect Give Points.png|center|1309795930 Wired Effect Give Points.png]]
 
|-
| '''''Name:&nbsp;'''''WIRED Effect: Timer Reset<br>'''Description:''' This Effect resets triggers that use timers.<br>'''Function: '''When the effect is triggered, the timer is reset.<br>'''Example:'''When the game ends the timer is reset.<br>'''Price:''' 6 credit(s)
|
[[Image:1309796051 Wired Effect Timer Resets.png|center|1309796051 Wired Effect Timer Resets.png]]
 
|-
| '''''Name:'''''WIRED Effect: Move And Rotate Furni<br>'''Description:''' This effect moves and rotates the selected Furni<br>'''Function: '''When the effect is triggered, the specified furni is moved and rotated as specified.<br>'''Example:'''When a user says the codeword, the bookshelf will rotate.<br>'''Price:''' 4 credit(s)
|
[[Image:1309795985 Wired Effect Move And Rotate Furni.png|center|1309795985 Wired Effect Move And Rotate Furni.png]]
 
|-
| '''''Name:'''''WIRED Effect: Teleport To Furni<br>'''Description:''' This Effect teleports the triggering user to a Furni. If you select more than one Furni, the user<br> is randomly teleported to one of them.<br>'''Function: '''When the effect is triggered, the triggering user is teleported to the selected piece of furniture.<br>'''Example:'''When a user says the codeword, the user clicks the switch, they will be teleported to the sofa.<br>'''Price:''' 6 credit(s)
|
[[Image:1309796100 Wired Effect Teleport To Furni.png|center|1309796100 Wired Effect Teleport To Furni.png]]
 
|-
| '''''Name:'''''WIRED Effect: Match Furni to Position &amp; State<br>'''Description:''' This Effect returns the selected Furni to its set conditions.<br>'''Function: '''When the effect is triggered, the selected furni will go to a specified position.<br>'''Example:'''When the user walks on the carpet it will be moved forward one space.<br>'''Price:''' 8 credit(s)
|
[[Image:1309796130 Wired Effect Match Furni to Position & State.png|center|1309796130 Wired Effect Match Furni to Position & State.png]]
 
|-
| '''''Name:'''''WIRED Effect: Show Message<br>'''Description:''' This effect shows a secret message only to the triggering users.<br>'''Function: '''When the effect is triggered a message will be shown to the triggering user.<br>'''Example:'''When a user enters the roomm they will be shown the text 'Hello and Welcome'.<br>'''Price:''' 4 credit(s)
| style="text-align: center" |
[[Image:1309796153 Wired Effect Show Message.png|center|1309796153 Wired Effect Show Message.png]]
 
|-
| '''Name: '''WIRED Effect: Toggle Furni State<br>'''Description:''' This Effect changes the state of the chosen Furni as if the Furni has just been double clicked.<br>'''Function: '''When the effect is triggered, the state of the selected furni will be changed.<br>'''Example:'''When a user enters the room, the state of the lights will be toggled.<br>'''Price:''' 4 credit(s)
| style="text-align: center" |
[[Image:1309796173 Wired Effect Toggle Furni State.png]]
 
|-
| '''Name: ''': WIRED EFFECT: Execute Wired Stacks '''Description:''' This Wired allows you to select 5 wired stacks to execute from a single trigger, regardless of existing conditions or triggers. '''Example:''' When effects occur but a player only has one stack <br>'''Price:''' 10 Credit(s)
|
[[Image:WiredEffect.png|center|WiredEffect.png]]
 
|-
 
|}
 
= Conditions  =
 
Conditions are specific things that need to be done before a Trigger will work. If you want to use a condition, you will need to stack it with a Trigger and Effect.<br>
 
{| cellpadding="6" style="height: 147px; width: 100%"
|-
| '''Name: '''WIRED Condition: Has Furni On<br>'''Description:''' Triggering is allowed if one of the chosen Furni has another Furni on it. The<br> Furni on top can then be acted upon with Effects.<br>'''Function: '''<br>'''Example:'''<br>'''Price:''' 5 credit(s)
| style="text-align: center" |
[[Image:1313319408 Wired20Has20On.png]]
 
|-
| '''Name: '''WIRED Condition: Less Than x Secs Elapsed Since Timer Reset<br>'''Description:''' Triggering is allowed if less than x seconds have elapsed since timer reset.<br>'''Function: '''<br>'''Example:'''<br>'''Price:''' 5 credit(s)
| style="text-align: center" |
[[Image:1313319350 Wired20Less20X Seconds.png]]
 
|-
| '''Name: '''WIRED Condition: More Than x Secs Elapsed Since Timer Reset<br>'''Description:''' Triggering is allowed if less than x seconds have elapsed since timer reset.<br>'''Function: '''<br>'''Example:'''<br>'''Price:''' 5 credit(s)
| style="text-align: center" |
[[Image:1313319430 Wired20More20X Seconds.png]]
 
|-
| '''Name: '''WIRED Condition: Furni has users<br>'''Description:''' Triggering is allowed if all the selected Furni have users on them.<br>'''Function: '''<br>'''Example:'''<br>'''Price:''' 5 credit(s)
| style="text-align: center" |
[[Image:1313319452 Wired20Furni20Users.png]]
 
|-
| '''Name: '''WIRED Condition: Furni States And Positions Match<br>'''Description:''' Triggering is allowed if the states and positions of the selected Furni match.<br>'''Function: '''<br>'''Example:'''<br>'''Price:''' 5 credit(s)
| style="text-align: center" |
[[Image:1313319479 Wired20Furni20And20Match.png]]
 
|-
| '''Name: '''WIRED Condition: Triggering User Is On Furni<br>'''Description:''' Triggering is allowed if the triggering user is on one of the selected Furni.<br>'''Function: '''<br>'''Example:'''<br>'''Price:''' 5 credit(s)
| style="text-align: center" |
[[Image:1313319502 Wired20Triggering20Is20Furni.png]]
 
|}
 
= Add-Ons  =
 
Use these simple Furni to bring extra spice to your Wired room. These are basic Furni, so you will still need Triggers, Effects and Conditions to make them work!<br>
 
{| cellpadding="6" style="height: 147px; width: 100%"
|-
| '''Name: '''WIRED Add-on: Random Effect<br>'''Description:''' Only one effect in this stack is triggered at a time. <br>'''Function: '''<br>'''Example:'''<br>'''Price:''' 5 credit(s)
| style="text-align: center" |
[[Image:1313326618 Wired20Random Effect.png]]
 
|-
| '''Name: '''WIRED Add-on: Unseen Effect<br>'''Description:''' Only one previously unused Effect in this stack is triggered at a time. <br>'''Function: '''<br>'''Example:'''<br>'''Price:''' 5 credit(s)
| style="text-align: center" |
[[Image:1313326593 Wired20Unseen Effect.png]]
 
|-
| '''Name: '''Wall Of Flame<br>'''Description:''' Acts as a fiery divider. <br>'''Function: '''Acts as a gate-style divider that is commonly used with wired.<br>'''Example:'''<br>'''Price:''' 5 credit(s)
| style="text-align: center" |
[[Image:1313326642 Wall20Flame.png]]
 
|-
| '''Name: '''Hidden Pyramid<br>'''Description:''' Hides in the ground and periodically rises, acting as a divider. <br>'''Function: '''Randomly rises and falls.<br>'''Example:'''Is used in mazes to trap users.<br>'''Price:''' 3 credit(s)
| style="text-align: center" |
[[Image:1313326674 Hidden Pyramid.png]]
 
|-
| '''Name: '''Color Wheel<br>'''Description:''' Which color now?. <br>'''Function: '''<br>'''Example:'''<br>'''Price:''' 5 credit(s)
| style="text-align: center" |
[[Image:1313326698 Color Wheel.png]]
 
|-
| '''Name: '''Color Tile<br>'''Description:''' Changes color. <br>'''Function: ''' A floor tile that's colour can be changed that is commonly used with wired.<br>'''Example:'''When a user walks on a certain colour tile, they are teleported to another area of the room.<br>'''Price:''' 2 credit(s)
| style="text-align: center" |
[[Image:1313326721 Color Tile.png]]
 
|-
| '''Name: '''Glowball<br>'''Description:''' Glowball rises and lights up. <br>'''Function: '''<br>'''Example:'''<br>'''Price:''' 3 credit(s)
| style="text-align: center" |
[[Image:1313326743 Glowball.png]]
 
|-
| '''Name: '''Arrow Plate<br>'''Description:''' This way or that way?. <br>'''Function: '''<br>'''Example:'''<br>'''Price:''' 2 credit(s)
| style="text-align: center" |
[[Image:1313326770 Arrow Plate.png]]
 
|-
| '''Name: '''Floor Switch 1<br>'''Description:''' Two states- Switch can be turned on/off. Can only be operated from an adjacent tile. <br>'''Function: '''<br>'''Example:'''<br>'''Price:''' 2 credit(s)
| style="text-align: center" |
[[Image:1313326791 Floor201.png]]
 
|-
| '''Name: '''Floor Switch 2<br>'''Description:''' Switch has four different states. Can only be operated from an adjacent tile. <br>'''Function: '''<br>'''Example:'''<br>'''Price:''' 3 credit(s)
| style="text-align: center" |
[[Image:1313326811 Floor202.png]]
 
|-
| '''Name: '''Glass Door<br>'''Description:''' When effect is triggered Glass Door goes up or down. <br>'''Function: '''A standard gate-style door that is commonly used with wired.<br>'''Example:'''<br>'''Price:''' 3 credit(s)
| style="text-align: center" |
[[Image:1313326829 Glass Door.png]]
 
|-
| '''Name: '''Pressure Plate<br>'''Description:''' What does this plate do?. <br>'''Function: '''A floor tile that lights up when stood on. Commonly used with wired.<br>'''Example:'''When a user stands on the pressure plate, they are teleported to another part of the room.<br>'''Price:''' 2 credit(s)
| style="text-align: center" |
[[Image:1313326851 Pressure Plate.png]]
 
|-
| '''Name: '''Ring Plate<br>'''Description:''' Can be placed down and lights up. <br>'''Function: '''<br>'''Example:'''<br>'''Price:''' 2 credit(s)
| style="text-align: center" |
[[Image:1313326877 Ringplate.png]]
 
|-
| '''Name: '''Floor Wiring<br>'''Description:''' Wires that can be laid down in a room. <br>'''Function: '''<br>'''Example:'''<br>'''Price:''' 1 credit(s)
| style="text-align: center" |
[[Image:1313326898 Floor Wiring.png]]
 
|-
| '''Name: '''Three Way Wires<br>'''Description:''' Wires that can be laid down in a room. <br>'''Function: '''<br>'''Example:'''<br>'''Price:''' 1 credit(s)
| style="text-align: center" |
[[Image:1313326918 Three20Wires.png]]
 
|-
| '''Name: '''Wire Corner<br>'''Description:''' Wires that can be laid down in a room. <br>'''Function: '''<br>'''Example:'''<br>'''Price:''' 1 credit(s)
| style="text-align: center" |
[[Image:1313326935 Wire Corner.png]]
 
|}
<br>
[[Category:Wired]]

Revision as of 22:08, 7 August 2013

Wired was released into the Habbo catalogue in late October 2011, since then it has revolutionized the way Habbo works with new ways to host events,

File:Wired.gif
Wired Furniture

play mazes and even as small as walking through a door! Since then the popularity of Wired has grown dramatically with more and more ways on combining wired to do amazing things around the Hotel. Wired is split into 4 categories:Triggers, Effects, Conditions and Add-on's. Wired is available throughout the year in the Shop and has it's own special category, when Wired was released some new "add-ons" were released too, these included things like floor switches, coloured tiles and glow-balls!


Triggers

Triggers let you define what needs to happen for an Effect to take place. To program a Trigger, place it in a room, double click on air and set it up! You need to stack an Effect with the Trigger to make it work.

Name: WIRED Trigger: Score Is Achieved
Description: Effects are triggered when a team has achieved X points in a game.
Function: When a set score is achieved, something will be triggered off.
Example: When a team reaches 10 points, an extra 50 points will be added on.
Price: 5 credit(s)

Name: WIRED Trigger: Game Ends
Description: Effects are triggered when a team has achieved X points in a game.
Function: When a team has achieved a specific amount of points, the effect will be triggered.
Example: When a team earns 10 points in a game, the game will end.
Price: 5 credit(s)

Name: WIRED Trigger: Game Starts
Description: Effects are triggered when a game starts in the room.
Function:When a game starts in the room, the effect will be triggered.
Example:When the football game starts, the gates will close.
Price: 5 credit(s)
1307702958 Wired Trigger Game Starts.png
1307702958 Wired Trigger Game Starts.png
Name: WIRED Trigger: Repeat Effect
Description: Effects are triggered every x seconds.
Function:
Example:
Price: 6 credit(s)
1307703064 Wired Trigger Repeat Effect.png
1307703064 Wired Trigger Repeat Effect.png
Name: WIRED Trigger: At Set Time
Description: Effects are triggered at a given time after the timer is reset.
Function:
Example:
Price: 6 credit(s)

Name: WIRED Trigger: Furni State Is Changed
Description: Effects are triggered when the state of a Furni is changed by double clicking it.
Function:When the selected furni's state is changed ,the effect will be triggered.
Example:When the switch's state is changed, the triggering user will be teleported to the office area.
Price: 4 credit(s)

Name: WIRED Trigger: User Enters Room
Description:Effects are triggered when a user enters the room.
Function:When a user enters the room, the effect will be triggered.
Example:When a user enters the room, they will be shown the message 'Welcome to the Habbox Help Desk!".
Price: 5 credit(s)

Name: WIRED Trigger: User Says Keyword
Description: Effects are triggered when a user says a certain word or phrase.
Function:When a user says the specified word, the effect will be triggered.
Example:When a user says 'Enter', they will be teleported to the lobby.
Price: 4 credit(s)
1308685325 Wired Trigger User Says Key Word.png
1308685325 Wired Trigger User Says Key Word.png
Name: WIRED Trigger: User Walks Off Furni
Description: Effects are triggered when an avatar walks off a furni.
Function:
Example:
Price: 4 credit(s)

Name: WIRED Trigger: User Walks On Furni
Description: Effects are triggered when an avatar walks off a furni.
Function:
Example:
Price: 4 credit(s)

Effects

Effects are what happens after you activate a . To program an Effect, place it in your room, double click on it and set it up! You will always need to stack a Trigger with the Effect to make it work.

Name: WIRED Effect: Give Points
Description: This Effect gives the set amount of points to the team that triggers the Effect. You can also
choose how many times in a game the amount can be given.
Function:When the effect is triggered, a specified amount of points is added.
Example:When a user walks on the doormat, give 10 points to his team.
Price: 10 credit(s)
1309795930 Wired Effect Give Points.png
1309795930 Wired Effect Give Points.png
Name: WIRED Effect: Timer Reset
Description: This Effect resets triggers that use timers.
Function: When the effect is triggered, the timer is reset.
Example:When the game ends the timer is reset.
Price: 6 credit(s)
1309796051 Wired Effect Timer Resets.png
1309796051 Wired Effect Timer Resets.png
Name:WIRED Effect: Move And Rotate Furni
Description: This effect moves and rotates the selected Furni
Function: When the effect is triggered, the specified furni is moved and rotated as specified.
Example:When a user says the codeword, the bookshelf will rotate.
Price: 4 credit(s)
1309795985 Wired Effect Move And Rotate Furni.png
1309795985 Wired Effect Move And Rotate Furni.png
Name:WIRED Effect: Teleport To Furni
Description: This Effect teleports the triggering user to a Furni. If you select more than one Furni, the user
is randomly teleported to one of them.
Function: When the effect is triggered, the triggering user is teleported to the selected piece of furniture.
Example:When a user says the codeword, the user clicks the switch, they will be teleported to the sofa.
Price: 6 credit(s)
1309796100 Wired Effect Teleport To Furni.png
1309796100 Wired Effect Teleport To Furni.png
Name:WIRED Effect: Match Furni to Position & State
Description: This Effect returns the selected Furni to its set conditions.
Function: When the effect is triggered, the selected furni will go to a specified position.
Example:When the user walks on the carpet it will be moved forward one space.
Price: 8 credit(s)
1309796130 Wired Effect Match Furni to Position & State.png
1309796130 Wired Effect Match Furni to Position & State.png
Name:WIRED Effect: Show Message
Description: This effect shows a secret message only to the triggering users.
Function: When the effect is triggered a message will be shown to the triggering user.
Example:When a user enters the roomm they will be shown the text 'Hello and Welcome'.
Price: 4 credit(s)
1309796153 Wired Effect Show Message.png
1309796153 Wired Effect Show Message.png
Name: WIRED Effect: Toggle Furni State
Description: This Effect changes the state of the chosen Furni as if the Furni has just been double clicked.
Function: When the effect is triggered, the state of the selected furni will be changed.
Example:When a user enters the room, the state of the lights will be toggled.
Price: 4 credit(s)

Name: : WIRED EFFECT: Execute Wired Stacks Description: This Wired allows you to select 5 wired stacks to execute from a single trigger, regardless of existing conditions or triggers. Example: When effects occur but a player only has one stack
Price: 10 Credit(s)
WiredEffect.png
WiredEffect.png

Conditions

Conditions are specific things that need to be done before a Trigger will work. If you want to use a condition, you will need to stack it with a Trigger and Effect.

Name: WIRED Condition: Has Furni On
Description: Triggering is allowed if one of the chosen Furni has another Furni on it. The
Furni on top can then be acted upon with Effects.
Function:
Example:
Price: 5 credit(s)

Name: WIRED Condition: Less Than x Secs Elapsed Since Timer Reset
Description: Triggering is allowed if less than x seconds have elapsed since timer reset.
Function:
Example:
Price: 5 credit(s)

Name: WIRED Condition: More Than x Secs Elapsed Since Timer Reset
Description: Triggering is allowed if less than x seconds have elapsed since timer reset.
Function:
Example:
Price: 5 credit(s)

Name: WIRED Condition: Furni has users
Description: Triggering is allowed if all the selected Furni have users on them.
Function:
Example:
Price: 5 credit(s)

Name: WIRED Condition: Furni States And Positions Match
Description: Triggering is allowed if the states and positions of the selected Furni match.
Function:
Example:
Price: 5 credit(s)

Name: WIRED Condition: Triggering User Is On Furni
Description: Triggering is allowed if the triggering user is on one of the selected Furni.
Function:
Example:
Price: 5 credit(s)

Add-Ons

Use these simple Furni to bring extra spice to your Wired room. These are basic Furni, so you will still need Triggers, Effects and Conditions to make them work!

Name: WIRED Add-on: Random Effect
Description: Only one effect in this stack is triggered at a time.
Function:
Example:
Price: 5 credit(s)

Name: WIRED Add-on: Unseen Effect
Description: Only one previously unused Effect in this stack is triggered at a time.
Function:
Example:
Price: 5 credit(s)

Name: Wall Of Flame
Description: Acts as a fiery divider.
Function: Acts as a gate-style divider that is commonly used with wired.
Example:
Price: 5 credit(s)

Name: Hidden Pyramid
Description: Hides in the ground and periodically rises, acting as a divider.
Function: Randomly rises and falls.
Example:Is used in mazes to trap users.
Price: 3 credit(s)

Name: Color Wheel
Description: Which color now?.
Function:
Example:
Price: 5 credit(s)

Name: Color Tile
Description: Changes color.
Function: A floor tile that's colour can be changed that is commonly used with wired.
Example:When a user walks on a certain colour tile, they are teleported to another area of the room.
Price: 2 credit(s)

Name: Glowball
Description: Glowball rises and lights up.
Function:
Example:
Price: 3 credit(s)

Name: Arrow Plate
Description: This way or that way?.
Function:
Example:
Price: 2 credit(s)

Name: Floor Switch 1
Description: Two states- Switch can be turned on/off. Can only be operated from an adjacent tile.
Function:
Example:
Price: 2 credit(s)

Name: Floor Switch 2
Description: Switch has four different states. Can only be operated from an adjacent tile.
Function:
Example:
Price: 3 credit(s)

Name: Glass Door
Description: When effect is triggered Glass Door goes up or down.
Function: A standard gate-style door that is commonly used with wired.
Example:
Price: 3 credit(s)

Name: Pressure Plate
Description: What does this plate do?.
Function: A floor tile that lights up when stood on. Commonly used with wired.
Example:When a user stands on the pressure plate, they are teleported to another part of the room.
Price: 2 credit(s)

Name: Ring Plate
Description: Can be placed down and lights up.
Function:
Example:
Price: 2 credit(s)

Name: Floor Wiring
Description: Wires that can be laid down in a room.
Function:
Example:
Price: 1 credit(s)

Name: Three Way Wires
Description: Wires that can be laid down in a room.
Function:
Example:
Price: 1 credit(s)

Name: Wire Corner
Description: Wires that can be laid down in a room.
Function:
Example:
Price: 1 credit(s)